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Example Mapping

Example mapping is a technique for gaining clarity around the acceptance criteria for a given User Story. It is based on the idea that multiple examples of specific cases convey information better than a single bad abstraction of a concept.

Why?

Example mapping should be used with the right people in the room to be able to explain:

  • Business rules
  • Example scenarios

You need to have business experts and technical knowledge people that can ask the right questions about those rules.

It should be used as a tool to ensure that the team appropriately understands what is expected of the story, and to get the stakeholders involved in the development of acceptance criteria.

Problems

  • How to build a shared understanding on functionalities?
  • How to avoid misunderstandings, incorrect assumptions when developing new functionalities?

How to

  1. Business experts (PO or BA) present the problem to solve
    • To illustrate the feature : walks through a couple of concrete examples
    • Explains why a user might want this feature, and what it allows users to do that they couldn't do previously.
    • Lists the key business rules and constraints that he/she knows about
  2. Others build their understanding together by asking questions about :
    • The examples : what if..., what else...
    • The business rules : so that means...

Developer(s) will be thinking of technical constraints and possible solutions.

Tester(s) will be thinking of edge cases and testability concerns.

Run an example mapping workshop

  • Start by writing the User Story being discussed on a yellow post-it note and placing it at the top of the table.
  • Then we write each of the acceptance criteria, or rules we already know, on a blue post-it and place them under the yellow post-it of the User Story.
  • For each rule, we may need one or more examples to illustrate it. Write them on a green post-it note and place them under the relevant rule.
  • When discussing these examples, you may discover questions that no one in the room can answer.
    • These are written on a red post-it and the conversation continues.

Example mapping format

We continue until the group is convinced that the scope of the User Story is clear, or we run out of time.

Facilitation tips

  • To avoid influencing and biasing each others it is highly recommended to let each participant think about the questions he/she would like to ask in his/her corner. This leads to richer discussions and make the place safer to run this workshop.
  • Capture the Ubiquitous Language.
    • During the session, discussions may occur on given words : it is the perfect time to enrich your Ubiquitous language
    • Capture those words in your favorite tool and agree on their definitions

Outcomes

  • New User Stories / split
  • Refined rules / acceptance criteria
  • Key examples
  • Shared understanding

Results

Gherkin syntax

Just like with acceptance criteria we can use Gherkin syntax to describe clearly our examples :

Given <context> // Setup the context (can have multiple lines separated with AND)
When <action> // Perform an action on our system
Then <expectations> // What are the expectations

Example Mapping by example

An example

Feature: Score Calculation
In order to know my performance
As a player
I want the system to calculate my total score

Scenario: Gutter / Children game
Given a new bowling game
When all of my balls are landing in the gutter
Then my total score should be 0

Scenario: Beginners game
Given a new bowling game
When I roll 2 and 7
And I roll 3 and 4
And I roll 8 times 1 and 1
Then my total score should be 32

Scenario: Another beginners game
Given a new bowling game
When I roll the following series: 2,7,3,4,1,1,5,1,1,1,1,1,1,1,1,1,1,1,5,1
Then my total score should be 40

Scenario: All Strikes
Given a new bowling game
When all of my rolls are strikes
Then my total score should be 300

Scenario: One single spare
Given a new bowling game
When I roll the following series: 2,8,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
Then my total score should be 29

Scenario: All spares
Given a new bowling game
When I roll 10 times 1 and 9
And I roll 1

Constraint

Stop writing code, in group challenge the current User Story / Feature you are working using this format

  • Individually, write down your questions - 5'
  • Answer the questions together
  • Describe some examples together

Resources

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